Paper in ACM I3DG (1990) "The ThingWorld modeling system: virtual sculpting by modal forces"
Paper Abstract We describe a real-time solid modeling system that is based on the physical analogy of forming clay by applying forces. The system is implemented by simulating real materials as they react to user-supplied forces. Unlike other physically-based modeling approaches, the Thingworld system allows the user to restrict forming action to simple global deformations […]